D6 Space Rulebook

2004 · Core Rules (min needed to play)

D6 Space Rulebook

A science-fiction roleplaying rulebook for adventures involving bounty hunters, pirates, megacorporations, frontier worlds, cybernetics, and metaphysics. It provides three compatible character-creation methods, more than 80 Advantages, Disadvantages, and Special Abilities, generic alien packages, equipment examples, and guidance for creating settings and characters. Players can use either Body Points or Wounds for damage, with rules for combat, cybernetics, ship travel and design, and reality-manipulating metaphysics. Essential and optional rules allow groups to choose their preferred level of complexity, while an introductory guide, chapter prefaces, and a solo adventure support learning and play.

Complexity
2 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

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Game facts (players, playing time, age, credits) from BoardGameGeek.