Daggerheart (Core Rulebook)

2025 · Accessory (dice, maps, screens, cards)

Daggerheart (Core Rulebook)

A heroic fantasy tabletop roleplaying game that emphasizes narrative-driven play and fast, dynamic combat. Players and the game master resolve challenges by rolling a Hope die and a Fear die; higher Hope rewards the players with Hope points to power abilities, while higher Fear grants the GM resources to complicate the story, creating a tension between hope and fear that shapes outcomes. A card-driven character system streamlines creation and advancement: ancestry and community cards define physicality and culture, while subclass and domain cards provide abilities and spells. The core set includes rules for players and GMs, decks of cards for customization, equipment and loot tables, many adversaries and environments, and modular campaign frames and reference material to support play.

Players
0
Core Rules (min needed to play)Dice (Primarily d12)Class Based (Pilot, Wizard, Scientist, etc)Attribute/Stat Based (STR, CON, PER, etc)

On Ludoya's tables

Full stats in Ludoya
2
Plays logged
1
Players
3h 30m
Average play
2
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Game facts (players, playing time, age, credits) from BoardGameGeek.