Damnation Decade

2006 · Sourcebook (rules/options to enhance play)

Damnation Decade

An alternate 1976 serves as the setting for a darkly satirical d20 Modern campaign. Environmental collapse, dwindling oil reserves, UFOs, forest monsters, prehistoric lake creatures, and hidden powers push the world toward an expected apocalypse in 1979. Players take on roles such as truckers, disco icons, radicals, gurus, and survivalists while confronting aliens, demons, killer bees, and rogue computers. The setting includes new classes, skills, feats, occupations, adversaries, plot hooks, Game Master advice, and conversion notes for True20 Adventure Roleplaying.

Players
0
Campaign Setting (game world)Scenario / Adventure / ModuleClass Based (Pilot, Wizard, Scientist, etc)Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.