
1987 · Solo Play Resource
Danger Zones
Players join the Society of Adventures and choose one of three dangerous missions: searching for a lost caravan in the Takla Makan Desert, seeking priceless documents in the Himalayas, or tracking two missing Americans through Hong Kong’s underworld. The story develops according to the choices made during the adventure, leading to different possible endings. A Super Adventure provides additional decisions and story paths.
- Players
- 0
GM-less (No gamemaster needed to play)Description Based (Narrative more so than Dice)Reading (for Periodicals, Adventure Books, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
