Dark Ages: Mage

2002 · Campaign Setting (game world)

Dark Ages: Mage

Set in a medieval world of castles, nobles, priests, and superstition, this game explores an age when magic rules and science remains unknown. Players create mages who navigate wars, religious conflict, demons, monsters, and other supernatural mysteries. The rules support different magical traditions, including holy men, philosophers, pagans, and wizards, and are designed for use with the Dark Ages setting and its existing systems.

Complexity
3 / 5
Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

On Ludoya's tables

Full stats in Ludoya
1
In collections

Game facts (players, playing time, age, credits) from BoardGameGeek.