Dark Ages: Werewolf

2003 · Campaign Setting (game world)

Dark Ages: Werewolf

In the Dark Medieval, the ten tribes of Garou defend their sacred places against humans, Cainites, beasts and other supernatural threats. As ancient prophecies begin to unfold, werewolves must confront growing danger and decide what sacrifices are necessary to prevent the coming visions. The game provides rules and setting material for playing Garou, including their society, rites, spirit-granted Gifts and enemies, along with a werewolf-centered view of the medieval world.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.