
1991 · Core Rules (min needed to play)
Dark Conspiracy
Set in the early 21st century after the Greater Depression, the game portrays a United States in slow collapse. Vast metroplexes cover much of the country, while the lawless Outlaw stretches between them and suffers from neglected roads and little government protection. Demonground zones appear in both regions, releasing vampires, werewolves, aliens, cyborgs, and other monsters. Players take the roles of people who discover this Dark Invasion and fight against it. The first edition uses a d10 system to resolve skill checks.
- Players
- 0
- Complexity
- 3.3 / 5
Point Based (allocate points to get skills, powers, etc)Dice (Primarily d20)Attribute/Stat Based (STR, CON, PER, etc)
About the game
- Design
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
