Dark Houses: The Guild Hive

2006 · Sourcebook (rules/options to enhance play)

Dark Houses: The Guild Hive

Hidden in a forested canyon, the Venomer’s Guild Hive is home to faen caretakers, giant vermin, and strange sprytes who dissect insects for deadly poisons. Thick webs, discarded husks, breeding swarms, snakes, and toads surround the secluded lair. The Hive can serve as a wilderness location, a source of rare poisons, or a dangerous destination at the end of an expedition. Its secretive guild may work with or against assassins, political factions, and other clandestine groups, while characters seeking the Wasp Totem Warrior tradition may train there.

Level Based (Earn XP and level up)Dice (Primarily d20)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.