Dark•Matter Campaign Setting

1999 · Campaign Setting (game world)

Dark•Matter Campaign Setting

This science-fiction roleplaying campaign setting reveals a secret history of Earth shaped by conspiracies, hidden societies, alien influences, and creatures from human nightmares. Players work for the clandestine Hoffman Institute, investigating paranormal mysteries while avoiding forces that seek to control the truth. The setting includes 13 major conspiracies, additional organizations, mysterious sites and strongholds, new skills and careers, expanded FX rules with 45 spells, and nearly two dozen strange creatures. Gamemaster guidance supports conspiracy-based campaigns, while an introductory adventure, fast-play rules, and a starter scenario provide everything needed to begin.

Players
0
Complexity
2.7 / 5
Level Based (Earn XP and level up)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.