Darkness Over Keryhk Nhor (Fantasy Craft)

2010 · Scenario / Adventure / Module

Darkness Over Keryhk Nhor (Fantasy Craft)

Nearly a century after the Dwarven Empire abandoned the Jagged Reaches, the sealed Great Western Hall has been opened. The adventurers investigate who broke the Iron Mage’s seal and why, exploring a ruined dwarven stronghold filled with gnoll slavers, risen dwarves, and other dangers. This fantasy adventure works as a standalone scenario, a continuation of an old-school campaign, or a side trek for an ongoing game. Play centers on dungeon exploration, investigation, and action-focused encounters.

Players
0
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.