
2010 · Scenario / Adventure / Module
Darkness Over Keryhk Nhor (Fantasy Craft)
Nearly a century after the Dwarven Empire abandoned the Jagged Reaches, the sealed Great Western Hall has been opened. The adventurers investigate who broke the Iron Mage’s seal and why, exploring a ruined dwarven stronghold filled with gnoll slavers, risen dwarves, and other dangers. This fantasy adventure works as a standalone scenario, a continuation of an old-school campaign, or a side trek for an ongoing game. Play centers on dungeon exploration, investigation, and action-focused encounters.
- Players
- 0
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
