
2010 · Scenario / Adventure / Module
Darkness Over Keryhk Nhor (Savage Worlds)
Nearly a century after the collapse of the mines, the sealed dwarven hall of Keryhk Nhor has been opened. A party of four to six characters investigates who broke the Seal of the Iron Mage and why, exploring a dark dungeon filled with gnoll slavers, zombie dwarves, and other threats. Designed for characters of any experience level, the adventure can be played as a standalone scenario, a continuation of an old-school fantasy series, or a side trek in an ongoing campaign.
- Players
- 0
Attribute/Stat Based (STR, CON, PER, etc)Dice (Various)Point Based (allocate points to get skills, powers, etc)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
