DarkStar

2011 · Science Fiction

DarkStar

Maneuver space fleets across shifting galactic systems, manipulate imperial politics, and out-think rival powers. Move squadrons in stacks, resolve conflicts with tactical cards, and use imperial edicts for special actions. Build and launch antimatter missiles to destroy enemy forces and even remove board spaces. Collect three different deep-defense codes to protect systems from detonations and secure victory.

Players
2–4 best 4
Playing time
120 min
Age
14+
Complexity
3 / 5
PoliticalNegotiationArea Majority / InfluenceVariable Player PowersArea Movement

About the game

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Full stats in Ludoya
2
Plays logged
1
Players
1
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Game facts (players, playing time, age, credits) from BoardGameGeek.