
2002 · Scenario / Adventure / Module
Das vergessene Volk
After the orcs’ defeat at the gates of Gareth, the threat continues in distant Khezzara, where Aikar Brazoragh pursues plans for a new orcish empire. Following the trail of a deceased priest of Hesinde, the heroes uncover part of the scheme and work to prevent it. The adventure revisits locations, mystical creatures, and forgotten peoples first encountered in the legendary Orkland trilogy, revealing what became of them. Since humans and orcs live together in Svelltland, it is also suited to orcish or goblinish player characters.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
