
2006 · Scenario / Adventure / Module
Day of Dr. Null
A two-part superhero adventure follows the schemes of a supervillain determined to transfer his mind into the body of a powerful hero. In the first scenario, a hero trapped in the hero’s body must cross the city while evading police and other superheroes who believe the powerhouse is on a rampage. In the second scenario, an army of synthetic super-clones attacks the city, bringing police, the National Guard, and superheroes into a large-scale battle. The adventure can be played on its own or combined with two other scenarios to form a complete story arc.
- Players
- 0
Point Based (allocate points to get skills, powers, etc)Dice (Primarily d20)Attribute/Stat Based (STR, CON, PER, etc)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
