De Profundis

2001 · Core Rules (min needed to play)

De Profundis

A GM-free role-playing experience of modern and 1920s cosmic horror in the style of H.P. Lovecraft. Players build a shared, unsettling world and develop a narrative through exchanged letters written in-character, using epistolary scenes to reveal events, secrets and mental deterioration. Includes guidance on atmospheric writing and psychodramatic techniques to shape characters’ descent and interpersonal dynamics. It supports solo or group play and relies on mutual narrative contribution rather than traditional mechanics or a referee.

Players
0
Complexity
2.8 / 5
GM-less (No gamemaster needed to play)Description Based (Narrative more so than Dice)'Diceless' (does not use dice or other randomizer)

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Game facts (players, playing time, age, credits) from BoardGameGeek.