De Profundis (2nd Edition)

2009 · Core Rules (min needed to play)

De Profundis (2nd Edition)

Players portray correspondents in a literary horror setting inspired by early 20th-century weird fiction. Play proceeds through in-character letters exchanged between participants rather than through a traditional gamemaster, using those epistolary scenes to reveal events, investigations and psychological unraveling. The rules lean on psychodrama techniques to structure role-playing and sanity effects, and the second edition adds guidance and optional mechanics for play-by-email plus articles on pacing and adapting the format to other genres.

Players
0
Complexity
4 / 5
GM-less (No gamemaster needed to play)Description Based (Narrative more so than Dice)'Diceless' (does not use dice or other randomizer)

Rules questions

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.