
2009 · Core Rules (min needed to play)
De Profundis (2nd Edition)
Players portray correspondents in a literary horror setting inspired by early 20th-century weird fiction. Play proceeds through in-character letters exchanged between participants rather than through a traditional gamemaster, using those epistolary scenes to reveal events, investigations and psychological unraveling. The rules lean on psychodrama techniques to structure role-playing and sanity effects, and the second edition adds guidance and optional mechanics for play-by-email plus articles on pacing and adapting the format to other genres.
- Players
- 0
- Complexity
- 4 / 5
GM-less (No gamemaster needed to play)Description Based (Narrative more so than Dice)'Diceless' (does not use dice or other randomizer)
About the game
- Design
- Art
Expansion for
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Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
