Dead Magic

2000 · Campaign Setting (game world)

Dead Magic

Ancient civilizations leave behind forbidden magical traditions, blood-soaked rituals, and secrets that modern mages seek to uncover. The game explores mystic practices from Mesopotamia, Africa, Greece, Rome, and Central America, along with the horrors connected to them. It provides modern applications of ancient magic, creatures and plot ideas for Storytellers, and new spells, including the formula for achieving lichdom.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.