Deadlands

1996 · Core Rules (min needed to play)

Deadlands

A core rulebook for a Weird West roleplaying game, where the frontier combines gunslingers, supernatural threats, and horror. It introduces the setting, character creation, and playing-card-based game mechanics used to resolve actions and shape the story.

Complexity
3.5 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

On Ludoya's tables

Full stats in Ludoya
1
In collections

Game facts (players, playing time, age, credits) from BoardGameGeek.