Death Rock

1990 · Campaign Setting (game world)

Death Rock

A century after the first Ogre invasion, the Bloodaxe Alliance returns to the Yetzin Valley. Adventurers must reach the monastery of Eyrie, high above Winter's Teeth Pass, and recover the fabled Crystal of Air before the Ogres and their sorcerous master attack. This Warhammer Fantasy Roleplay adventure continues the Doomstones campaign begun in Fire in the Mountains and Blood in Darkness. Along the way, the adventurers must solve a puzzle left behind by the Dwarf-mage Yazeran.

Players
0
Attribute/Stat Based (STR, CON, PER, etc)Progression Tree (Skills, professions, magic abilities, etc.)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.