December 2011: The Safehouse

2011 · Sourcebook (rules/options to enhance play)

December 2011: The Safehouse

The survivors establish a safehouse to provide shelter when characters become stranded outside their stronghold. Its purpose depends on how it is stocked and supplied, as well as how frequently it is used.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.