Deckers: Duplicity

2026 · Science Fiction

Deckers: Duplicity

Players infiltrate a shifting cyber-network where key nodes alternate between two states, forcing teams to adapt tactically each turn. Certain operatives carry dual-colored profile cards that can be flipped during play to swap their special ability, creating flexible roles and surprise interactions. The set adds two ready-to-play missions and modular components that integrate with the base game, allowing players to replay existing scenarios with altered mechanics and new tactical considerations.

Players
1–4 best 4
Playing time
60–90 min
Age
12+
Expansion for Base-gameModular BoardNetwork and Route BuildingSolo / Solitaire Game

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Game facts (players, playing time, age, credits) from BoardGameGeek.