Deep Magic (13th Age)

2014 · Sourcebook (rules/options to enhance play)

Deep Magic (13th Age)

A fantasy roleplaying supplement that expands the 13th Age magic system with new options for players and Game Masters. It includes 555 wizard spells, four class talents that bring arcane abilities to other classes, and 30 schools of magic with guidance for creating new traditions. Five campaign options explore themes such as post-apocalyptic vril magic, ley lines, and arcanopunk class warfare.

Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.