
2007 · Scenario / Adventure / Module
Defiance
A two-round Living Death campaign finale set in December 1899. Heroes of 5th level or higher confront the Red Death at the place where it entered the world, following ancient prophecies and aided by the Ankh. The adventure features continuous play across both rounds and includes a 93-page scenario, printable handouts, and a map appendix. After playing this adventure, a character cannot participate in other Living Death adventures.
Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Skill Based (buy or gain skills)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
