Delivered!

Delivered!

Players take on the role of couriers exploring new places and meeting unfamiliar beings while delivering parcels and earning promotions. They use their courier’s stats to resolve card-drawn events, with die rolls determining whether actions succeed or fail; breakdowns, extra deliveries, and miscommunications can help or hinder the journey. Successes, failures, and deliveries are recorded in a Captain’s Log, allowing the game to unfold over multiple sessions or one extended journaling session.

GM-less (No gamemaster needed to play)Journaling

Game facts (players, playing time, age, credits) from BoardGameGeek.