Delta World Campaign Setting Core Guidebook (Second Edition)

2025 · Sourcebook (rules/options to enhance play)

Delta World Campaign Setting Core Guidebook (Second Edition)

A campaign setting for a post-apocalyptic science-fantasy roleplaying game, set 150 years after a global war destroyed civilization. Mutants, androids, cyborgs, robots, and other survivors rebuild communities among overgrown ruins and dangerous remnants of advanced technology. The guidebook provides player and Game Master rules for creating mutated and engineered characters, along with mutations, cybernetics, technological augmentations, new feats, skills, equipment, and a new class. It also covers sandbox exploration, salvaging and repairing technology, computer-system infiltration, artificial intelligence, and creating monsters and mutants, with tools for virtual tabletop play.

Players
0
Campaign Setting (game world)Level Based (Earn XP and level up)Race Based (Player Race/Species affects gameplay)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.