
2015 · Sourcebook (rules/options to enhance play)
Demon Lord's Companion
This roleplaying supplement expands campaigns in a world threatened by the spreading influence of the Demon Lord. It introduces faun and halfling ancestries, six expert paths, a dozen master paths, new magical traditions, and additional creatures, relics, and magical locations. New options also cover alchemical and forbidden items, engineering marvels, potions, gear creation, and vehicles. Players and Game Masters can use these rules and additions to explore darker themes, unusual powers, and conflicts between resisting the Shadow and serving it.
- Players
- 0
Point Based (allocate points to get skills, powers, etc)Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)
About the game
- Design
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
