
2013 · Scenario / Adventure / Module
Der Fluch des Blutsteins
The heroes enter Xo’Artal and the city of Amakun, where a proud culture combines blood rituals, craftsmanship, warfare, and spirituality. To help save Porto Velvenya, they take part in a grand ceremony in which the city’s inhabitants must prove their worth to their many gods. The book also presents the Xo’Artal people, their cities and culture, rules for playing Xo’Artal warriors, blood mages, and blood priests, and new creatures of Uthuria.
Sourcebook (rules/options to enhance play)Attribute/Stat Based (STR, CON, PER, etc)Point Based (allocate points to get skills, powers, etc)Class Based (Pilot, Wizard, Scientist, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
