
2004 · Scenario / Adventure / Module
Der Inquisitor
A young woman is accused of witchcraft after an inquisitor arrives in a fearful village and begins searching for further suspects. As more incidents occur, superstition and mutual distrust spread, drawing the heroes into the investigation. They are asked to help find suspected witches, but refusing may make them targets themselves. This concluding adventure ties together the campaign’s earlier events and reveals the significance of the strange yellow stones encountered along the way. It is designed for inexperienced players and gamemasters, but its role as a campaign finale makes it more complex and places greater demands on the gamemaster.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
