Der Unterschlupf

2012 · Scenario / Adventure / Module

Der Unterschlupf

A client sends the characters into the ruins of a settlement to eliminate Tiram’s gang and recover a stolen hyperfusion battery. After the bandits are defeated, a message reveals that Evo agents recruited them for the theft. An Evo helicopter then lands nearby, carrying Power Knights and X-Bots. The characters must hold the houses they have occupied, using the few minutes available to fortify the area before the attack.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.