Descent: Legends of the Dark – The Betrayer's War

2023 · Fantasy

Descent: Legends of the Dark – The Betrayer's War

Return to the world of Terrinoth in a cooperative, app-driven dungeon crawler that runs without a Game Master. Players control one of six returning heroes (solo or up to four players), each with new hero cards and unique abilities, and make narrative choices that shape an overarching campaign. The app manages enemies, events, and twists while players explore modular dungeons, resolve combats, and complete quests. Scenarios introduce new villains, dragon armies, and faction threats that require teamwork and tactical play as the heroes form uneasy alliances and confront escalating challenges across the campaign.

Players
1–4 best 4
Playing time
120–180 min
Age
14+
Complexity
3.2 / 5
6.1 on Ludoyafrom $70.10FightingExpansion for Base-gameVariable Player PowersCooperative GameModular Board

On Ludoya's tables

Full stats in Ludoya
25
Plays logged
11
Players
2h 23m
Average play
24
In collections
6
On wishlists

6.1/10

from 1 Ludoya review

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

How many actions do I get on my turn, and can I maneuver more than once?

You can perform one maneuver action and two additional actions, and you may perform the same action multiple times—including maneuver. (p. 12)

Can an enemy attack my companion, and what happens if the companion survives?

An enemy targets a companion only if it cannot attack a hero with that activation. If the companion’s defense roll reduces the attack below its health, it suffers no damage; if the damage equals or exceeds its health, resolve its Defeat ability. (pp. 6–7)

When should I spend a shroud token, and what does it do?

When an enemy activates, each hero may discard one shroud token. Until that activation ends, the enemy cannot target that hero and is not impeded by them. (p. 8)

If I discard several conditions from a card with stress, do I suffer fatigue for each one?

No. Before discarding conditions from a card with stress, suffer one fatigue—not one per condition; when effects happen simultaneously, you can resolve the stress first. If no card can take that fatigue, suffer damage instead. (pp. 8, 10)

Can I equip a weapon or trinket as soon as I find it during a quest?

No. A weapon or trinket added to the party inventory can be equipped the next time the heroes prepare for a quest. Consumables gained during a quest are different: add them directly to your play area. (p. 10)

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.