Det sprakar i Säven

2004 · Scenario / Adventure / Module

Det sprakar i Säven

Players navigate a dangerous landscape of paths, plains, and windmills while trying to reach safety. Maps and branching routes create choices about which way to go, as characters evade pursuit and coordinate their movements to locate the objective.

Players
0
Point Based (allocate points to get skills, powers, etc)Race Based (Player Race/Species affects gameplay)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.