
2003 · Non-Game Book (but RPG Related)
Dice and Dramatics
A guide to improving role-playing in fantasy d20 campaigns for both players and Game Masters. It covers avoiding metagame thinking, adopting a character’s perspective, developing personality and background, portraying the senses, and role-playing human and non-human characters. The guide also offers advice on working with the Game Master, using voices, props, music, images, and cut scenes, and portraying characters from behind the screen. It includes practical equipment, everyday magical items, and spells designed for flavor and utility rather than power.
Sourcebook (rules/options to enhance play)Non-Rankable Item (item will not show in the rankings)Reading (for Periodicals, Adventure Books, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.

