Diceland: Cyburg

2005 · Fighting

Diceland: Cyburg

A cyber-space themed set adds 12 unique dice to the Diceland system, introducing abilities such as clone, double shot, and entry points. The dice form two 44-point teams, CyCops and Team Hardcell, or can be combined into several armies worth 30 or more points. The characters are compatible with and can be mixed with dice from other Diceland sets.

Players
2–3 best 3
Playing time
20 min
Age
10+
Complexity
2.3 / 5
Collectible ComponentsDiceVariable Player PowersDice Rolling

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Game facts (players, playing time, age, credits) from BoardGameGeek.