Diceland: Ogre

2003 · Fighting

Diceland: Ogre

One player controls a large Ogre cybertank, while the other commands a force of smaller units. Players roll dice onto the table or activate units already in play, using each die’s attack, defense, facing, movement, and special abilities. Movement rotates a die to seek a better firing position or expose a stronger face, while the Ogre can fire and then move. The Defender can establish a Command Post to activate all units, while the Ogre’s systems card allows its weapons and treads to be attacked separately. Attacks either destroy a target or reduce its remaining strength. The first player to score 50 points wins; the Ogre is worth 50 points, while the Command Post is not scored.

Players
2
Playing time
10 min
Age
10+
Complexity
2.2 / 5
Collectible ComponentsDiceAction PointsVariable Player PowersHand Management

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Game facts (players, playing time, age, credits) from BoardGameGeek.