
2003 · Fighting
Diceland: Ogre
One player controls a large Ogre cybertank, while the other commands a force of smaller units. Players roll dice onto the table or activate units already in play, using each die’s attack, defense, facing, movement, and special abilities. Movement rotates a die to seek a better firing position or expose a stronger face, while the Ogre can fire and then move. The Defender can establish a Command Post to activate all units, while the Ogre’s systems card allows its weapons and treads to be attacked separately. Attacks either destroy a target or reduce its remaining strength. The first player to score 50 points wins; the Ogre is worth 50 points, while the Command Post is not scored.
- Players
- 2
- Playing time
- 10 min
- Age
- 10+
- Complexity
- 2.2 / 5
About the game
- Publisher
Plays with
See them in LudoyaOn Ludoya's tables
Full stats in Ludoya- 1
- In collections
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.

