Die dunkle Halle

2003 · Scenario / Adventure / Module

Die dunkle Halle

The war between Thorwal and the Horas Empire has ended in an uneasy peace, but new threats destabilize northwestern Aventuria. Orcish machinations, mysterious disappearances, destroyed settlements, and a series of murders endanger both the Horas Company and Thorwal’s young political structures. The characters set sail north to investigate, facing storms and ice as they search for the key to the mystery.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.