
2002 · Scenario / Adventure / Module
Die Einsiedlerin
The heroes travel through the Ironwood into a secluded valley where animals behave aggressively, hostile elementals block access to certain locations, and anyone who spends the night suffers terrible nightmares. Their investigation leads to a mysterious hermit and rumors of an entrance to a forgotten dwarven city hidden somewhere in the valley. This adventure is the second part of a campaign involving the game pieces, but it can also be played independently. It includes guidance and roleplaying tips for inexperienced players and game masters, along with advice for adapting the scenario for experienced groups.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
