
2011 · Scenario / Adventure / Module
Die Quelle der Geister
A small fantasy roleplaying campaign set in the forest wilderness between Nostria and Andergast, a region of hidden mysteries, wild creatures, and raiders. Beginning in an Andergastian lumberjack village, the heroes explore the forest and investigate its legends while seeking a healing spring for a sick magician. The spring is guarded by hostile supernatural beings, while other sinister forces are searching for it as well. The campaign is designed for beginning game masters and players and can be played with the basic rules.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
