Die Siebenwindküste: Albernia & Der Windhag

2017 · Sourcebook (rules/options to enhance play)

Die Siebenwindküste: Albernia & Der Windhag

This regional sourcebook explores the stormy coasts of Albernia and the Windhag, including misty marshes, faerie forests, rugged cliffs, and windswept mountains. It presents local history, faerie realms and pacts, regional creatures, mysteries, and adventure hooks, along with ten setting-specific professions such as coastal smugglers, thistle knights, clan warriors, and sea priests. The book adds new weapons, armor, special abilities, spells, magical melodies and instruments, rituals, advantages, disadvantages, and rules for fae-blooded characters. It also includes a small faerie realm, regional focus rules, an A3 map, and city plans for Abilacht, Harben, Havena, Honingen, Kyndoch, and Winhall.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.