Die Silberne Wehr

2016 · Scenario / Adventure / Module

Die Silberne Wehr

After the Battle of the Grey Teeth, the Korsmal League appears defeated, but the emergence of the goblin timpani threatens the Bornland. While mages study the devastating artifact and seek a way to destroy it, the heroes must guard it in a castle of the Order of Aries against remaining cultists and their allies, including river pirates, dragon riders, and other dangerous foes. In this fifth campaign adventure, the heroes enter the cult’s centre, encounter lost allies and former traitors, and uncover the deeper cause of the Bornland’s awakening. It can also be played as a standalone adventure.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.