
2017 · Solo Play Resource
Digimon Tamers Jumpchain CYOA
Set in the early 2000s, this game takes place in a world where Digimon are believed to be fictional, while artificial digital lifeforms and a parallel Digital World exist in secret. Children who find mysterious Blue Cards become Tamers and partner with Digimon to defend the real world from hostile incursions. Players navigate the growing conflict between Tamers, invading Digimon, and Hypnos, a government agency monitoring the so-called Wild Ones. Beneath these clashes, a deeper threat develops as the origins of the Digital World and the Monster Makers come to light.
- Players
- 0
GM-less (No gamemaster needed to play)Reading (for Periodicals, Adventure Books, etc)Journaling
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Game facts (players, playing time, age, credits) from BoardGameGeek.
