
2000 · Campaign Setting (game world)
Diomin
A fantasy roleplaying setting where sorcery is real, gods actively influence mortal life, and the world lies between the Spirit World and the Divine Realm. Nations struggle for control while divine and spiritual powers scheme through their representatives. The setting introduces the nomadic Arak, forest-dwelling Gnolaum, and stone-bodied Hearthom, alongside the human Tirasim and their Zeredite rivals. It also adds the Shaman class, which communicates with and controls spirits, adjusts several existing classes, and includes the introductory adventure To Save A Nation.
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Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
