Disappearing Act

1999 · Scenario / Adventure / Module

Disappearing Act

A one-round Shadowrun adventure set in virtual Seattle. Around 5 a.m., the players are contacted by Claudia about a Johnson who needs a cleanup operation completed within 12 to 14 hours. The runners must meet the Johnson at the U-Store-All just south of the airport and carry out the job before time runs out.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.