Distinctions and Demerits

2004 · Sourcebook (rules/options to enhance play)

Distinctions and Demerits

This roleplaying supplement makes a character’s history matter mechanically. Training, origins, magical exposure, strange encounters, injuries, transformations, and other major experiences become part of the character alongside experience points, feats, and equipment. Characters gain lasting distinctions and demerits based on where and how they acquired their abilities, giving adventurers with different histories meaningful differences even when they have similar levels and gear.

Players
0
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)

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