DNA/DOA

1989 · Scenario / Adventure / Module

DNA/DOA

A biotechnology company hires the player characters to infiltrate an Aztechnology laboratory and retrieve a sample and computer file concerning a mysterious metavirus that can transform humans into strange animals. When an Alamos 20,000 faction interferes, the mission leads into the sewers beneath Tacoma, where a community of orks descended from the survivors of the 2039 Night of Rage offers assistance in exchange for the return of one of the laboratory’s researchers.

Players
0
Complexity
3 / 5
Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.