Do: Pilgrims of the Flying Temple

2011 · Core Rules (min needed to play)

Do: Pilgrims of the Flying Temple

Players portray young pilgrims who fly from one strange world to another answering letters from people in need. Each round players collaboratively create scenes: they describe the problem, decide on actions, and write short narrative outcomes for their characters. The game uses prompts, puzzles and simple mechanics to introduce misunderstandings and complications, encouraging players to both help and inadvertently cause trouble. Sessions focus on shared storytelling, resolving each episode with either a heartfelt success or a chaotic setback that shapes the pilgrims’ ongoing journey.

Players
0
Complexity
1.7 / 5
GM-less (No gamemaster needed to play)Description Based (Narrative more so than Dice)Unusual Randomizer (not using dice or cards)

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Game facts (players, playing time, age, credits) from BoardGameGeek.