Do What Thou Wilt

2016 · Campaign Setting (game world)

Do What Thou Wilt

Set in Britain in 1919, this series explores a society recovering from the Great War as occultism gains influence. Players portray initiates of the Mercurial Society, pursuing political power, esoteric knowledge, and personal liberation while navigating strict social conventions in settings ranging from gentleman’s clubs and tea rooms to working men’s clubs and private parlors.

Players
0
Skill Based (buy or gain skills)Description Based (Narrative more so than Dice)Cards (Standard French-suited deck)

Game facts (players, playing time, age, credits) from BoardGameGeek.