Dog Towns

2007 · Scenario / Adventure / Module

Dog Towns

This supplement for a Dogs in the Vineyard campaign presents two towns for a round-robin series of sessions, with each participant taking a turn as GM while the others play the Dogs and resolve the town’s troubles. In Hagen’s Basin, settlers and the Mountain People share a community built around a lake containing a bound evil spirit, but tensions remain between different groups. In Laskey’s Crossing, an old affair, a deadly epidemic, family secrets, land ownership, and competing ideas about education and progress shape the town’s conflicts.

Trait / Aspect Based (personality affects gameplay)Description Based (Narrative more so than Dice)Wagering / Betting (wagering during play)

Game facts (players, playing time, age, credits) from BoardGameGeek.