Doggerland: Role-Playing in 16,000 BC

2025 · Campaign Setting (game world)

Doggerland: Role-Playing in 16,000 BC

A survival-focused role-playing setting in Doggerland around 16,000 BC, before rising seas separate Britain from the continent. Players portray hunters, fishers, crafters, firekeepers, shamans, and sorcerers who gather resources, face harsh weather, maintain fragile equipment, and endure a landscape shaped by spirits and primal magic. The setting includes new professions, spirit animals, shamanic and sorcerous magic, weapon breakage, and a bestiary of cave lions, short-faced bears, bog serpents, and entities from the Places Beyond. Magic carries physical and spiritual consequences, while survival depends on managing hunger, cold, danger, and limited tools.

Sourcebook (rules/options to enhance play)Dice (Primarily d6)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.