
2019 · Sourcebook (rules/options to enhance play)
Domain Building
This rules supplement covers founding and managing a domain using Old-School Essentials rules. It takes play from clearing a six-mile wilderness hex of threats and claiming the land, through establishing a settlement, collecting taxes, and ruling the completed domain. The rules focus on the higher-level play associated with fighters and similar classes, though characters of any class can become domain rulers.
Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
