
2014 · Sourcebook (rules/options to enhance play)
Domains at War: Campaigns
A supplement for fantasy roleplaying campaigns in which adventurers rise from dungeon delvers to military commanders and rulers. Characters raise armies, recruit mercenaries and levies, campaign against enemy forces, and conquer domains. The rules provide a toolkit for managing strongholds, magic, rulership, and extended military campaigns, along with a streamlined system for resolving battles between army-sized forces. Battles can involve the player characters directly or be settled between opposing commanders, and the system is compatible with fantasy RPGs using twenty-sided dice, hit points, and armor class.
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
